

"We see ourselves more at home in physics than in the games industry," says co-founder Thomas Fischer. But the young start-up does not want to be a mere game developer, but relies on cooperation with industry and research. The fan base of the game BeamNG.drive is now as international as it is big: more than 600,000 players have bought the computer game from Bremen so far. Sports cars that race in trucks, buses that fall down a slope and other spectacular stunts: The Bremen-based company BeamNG has developed a computer game in which accidents look amazingly real.

While not always strictly enforced, moderators may act in situations where new submissions detract from the welfare of the subreddit. Please try to include a descriptive title with your post, do not title it "Why"/"Broken", etc. Support posts must include self-text for context/information. You may consider posting such submissions to /r/okbuddybeamng (not affiliated with this subreddit) instead. Low-effort, meme, or NSFW content will be removed. No low-effort submissions and memes, or NSFW content. Comments that devolve into purely off-topic discussions may be locked. For example, showing off a cool stunt, introducing a new mod you've developed, etc.įor posts, if not obvious, you should submit the link as a self-post and include an explanation. Submissions with a specific purpose are not considered self-promotion. This includes but is not limited to YouTube content, blogs/articles, referral links, etc. Be respectful, or you may be banned.ĭo not link or discuss pirated mods, games, or piracy websites. Toxic and aggressive behavior will not be tolerated.ĭo not be rude to any other user. Keep discussions civil, mature and friendly. No offensive behavior or inappropriate content. If you like what I do, consider buying me a is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior. Special thanks also goes out to those who helped me test (you know who you are!) Special thanks to 'Top Tier Studios' for creating the hotel skin, and the base for the Zebra Tours skin. Some additional parts are modified BeamNG did the interior texturing See the on screen controls app for more details.īus modeling by me, bus+additional jbeam by me.

There are custom controls mapped to various bus functions. Has spiking issues in some places in harder crashes, unfortunately. Works in bus routes (when it asks you to kneel the bus, simply open the doors) Has working crossing arm, stop sign, and flashers *Not a separate vehicle, configs are available under the Gavril H Series*
